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Ese Omamogho

London, London, UK

Website:www.eseomamogho.co.uk

Instagram:virtual_ese

Skills:I’m good at 2d animation and creating concept art such as mood boards and image renders. I specialise in vector-based illustrations and animation. I’m good with Time management and adaptibility. I’m also a fast leaner when it comes to using new software.

I'm a motion designer based in London, with experience in 2D/3D motion design, animation and graphic design. I also have video editing and 3D modelling skills. Sometimes i work on freelance projects and my work is mostly influenced by tv animation and video games.

Recent blog entries

Week 9: 04/03/19 Exhibition and Final Animation
Posted about Colour changer Ping-Pong by David

The final exhibition took place on Tuesday. The final animation was showcased for students and staff to look at during the exhibition.  Overall, I think the project was a success. I was able to bring David's invention to life. David and his dad were very pleased with the ping-pong animation. 

I received some great feedback from people in the exhibition. The exhibition was a great experience.  It was a great confidence boost to see people appreciate and enjoy my work. I've learnt a lot from this project. This project has taught me about the different ways in which I can design and create things. Collaborating with people from different disciplines has allowed me to understand that there isn’t one right way to create or design something. This is something that will be beneficial to me now and in the future.  I really enjoyed working with David to bring his creative vision to life.

Week 6: 12/2/19 Logo Design and Animation
Posted about Colour changer Ping-Pong by David

I've been working on the logo design of the game animation. I wanted it to look realistic and not too complicated. I think the final design I chose works really well. I'm also working on the animation.  So far, I've animated the main menu of the game animation (frame/scene 2). it's still a work in progress, but I'm happy with it so far. I will continue to work on it. I am aiming to have frame/scenes 2-6 animated by Thursday, and 6-12 animated by the weekend.

Ideas brought to life